Showing posts with label season 2. Show all posts
Showing posts with label season 2. Show all posts

Monday, May 03, 2010

Star Wars: The Clone Wars - 2.20-22 - 'The Boba Fett Trilogy'

Boba Fett teams up with Bounty Hunters to seek revenge on Mace Windu.

What worked? Bringing Boba Fett into The Clone Wars to close out Season 2 was a great idea. His mere presence in the mix was enough to bring an air of much needed over-arching story continuity to the show, and his revenge motivation gave some of the proceedings a very welcome level of dark gravitas. Additionally, the episodes provided us with a good tapestry of character-use, bringing various protagonists and antagonists into the limelight at different times and using them all well. What didn't work? While the fluctuation of tone from episode to episode was a bit of a distraction when viewing all three in succession, the only true disappointment here was that the character depth seemingly promised by the first episode (2.20 [Death Trap]) wasn't followed through to any satisfying moment of dramatic climax in the last (2.22 [Lethal Trackdown]). Also, what was up with Bossk speaking English (basic)? Blehk! I want my Bossk subtitled, thank you very much!

The story itself was thin, but sufficient enough to connect the various action sequences and intrigue. The slow, suspenseful pacing of 2.20 (Death Trap) was particularly well executed and had the secret of Boba's identity been better kept, his reveal as one of the clone cadets would have been even more fun. Still, including him as a spy amidst the cadets was clever and paid off nicely with his having to betray his "brothers." While Boba's plan to blow up Mace was rather quickly thwarted, watching the bounty-hunter-to-be take more and more desperate (and destructive) actions to achieve his ends was impactful and appropriately disturbing. Seeing cadet training in action was equally cool, as was viewing the Jedi and the older clones from the awe-inspired cadet point of view. It was a bit surprising to see Aurra Sing let the other cadets (with whom Boba escaped) go so easily, but I suppose blowing up an escape pod full of children would be just a bit too dark for this show. Still, perhaps a failed attempt at sending them spinning off into uncharted space would have been a nice way to keep the character threatening without visualizing murders.

We as viewers of course already know Boba's motivations, but watching Mace put two-and-two together upon seeing Jango's helmet was an effective sequence and the best part of the next episode, 2.21 (R2 Come Home). The later scene where he recounts what happened in Attack of the Clones to Anakin was a telling bit of characterwork for Mace, but would have been far more effective had Mace continued to offer his view on the necessity of his actions rather than simply review known events in a somewhat regretful manner. The second best parts of the episode offered us a look at the curious relationship between Boba and Aurra Sing. Watching Aurra lead Boba down a dark path, and watching Boba take the first uneasy steps toward following her down that path, made for some compelling internal struggle from Boba, but these scenes, too, may have been better served had they offered us more a glimpse into Aurra's views and her rationale for taking on Boba as a team-member (as well as Boba's need to be accepted by here). As is often the case with this show, the surface relationship is there -- and it's a clear, interesting one -- but the depths of what makes these people tick are only ever hinted at, rather than explored to a satisfying extent. But the bulk of episode 2.21 was devoted to R2-D2 hijinx and heroics -- a not unwelcome, but oddly placed, bit of subject matter. The R2 story here (wherein the little droid proves his Anakin-encouraged/allowed personality to be a benefit) could have made for a great, fun standalone episode. But sandwiched between two far more dramatic episodes, the comic relief primarily served to undercut the impact of Boba's overall storyline, taking the focus away from his character to a hurtful degree. To reiterate, I have no issue with any of R2's story in the episode, and actually enjoyed much of it (particularly his protecting of Mace and Anakin from the Bounty Hunters by sending debris tumbling their way), but as presented, the material diluted 2.20's careful build-up of tension (perhaps intentionally for the kiddies watching) at the unfortunate muddling of the central Boba Fett story-arch's cohesion and clear narrative through-line.

2.22 (Lethal Trackdown) does a good bit of work refocusing the narrative back to Boba, but ultimately unravels after a great start. What should have been a progression to the climactic dissolution of Boba and Aurra's relationship is here reduced to one solid moment and the sudden run away by Aurra. Rather than have circumstance simply force Aurra to show her true colors and abandon Boba -- it would have been far more dramatically satisfying to watch the characters come to the conclusion that they were incompatible. I'm not saying Boba needed to be a hero at all -- but choosing to distance himself from Sing, or watching Aurra choose to ditch Fett (of her own free will and not because of a Jedi attack) would have been the climactic character pay-off this trilogy of episodes deserved. The good news here is that the other stories this episode wove together in place of a solid Boba/Aurra character pay-off were damn good, even if they were culpable for over-stuffing the narrative. Bringing Hondo back once more was a nice touch, and seeing him walk the line between good and evil was a welcome change of pace, giving his character a lot of potential in the future for roles on both sides of the conflict. Knowing he had a history with Jango, also makes him a potential player in future Boba story-archs as well. Equally compelling was Ahsoka and Plo Koon's journey into the Coruscant depths and eventual run-in with Aurra. Both Jedi's characteristics were well-mined for good character moments, and I hope we see more of them working together soon. The Coruscant depths, meanwhile, were an area I'd never thought we'd see visualized. I'd figured the seedy bars of Attack of the Clones and a few of this season's earlier episodes were the closest we'd come to seeing the underworld described so effectively in Timothy Zahn's (and many others') Expanded Universe novels. But here, the visuals were journeying down into Coruscant were some of the most effective in these episodes, and I hope further trips to these places in future episodes yield even more dangerous results than the scum-filled (and surprisingly colorful) nightclub we were presented with here.

As a final note, the action at the end of 2.22 was superb, exciting, and cleverly choreographed - helping to fill the gaping void of an emotional climax with a stirring visual one. But the great action comes amidst a rushed third act. The last moment between Boba and Mace was particularly laughable due to how rushed it was. When a character spouts out in anger that he knows he's done wrong... well those two things just don't fit well, do they? A more distrubed, bitter, SLOWER, line delivery from Boba could have been chilling here, and could have served to unsettle Mace Windu in a way not witnessed in the show's slapdash treatment of the scene. Had this moment been handled better and/or more powerfully, it could have raised the entire trilogy of episodes up a level and left viewers on a far more memorable note to close the season. Sadly, the story runs away as quickly as Aurra did minutes earlier. Yes, Boba is captured (for now) --- but I wish they'd given us some kind of more impactful character conclusion to the arch, be it Mace second-guessing his usual confidence or Boba deciding he works solo from now on. Ultimately, these were a fairly solid set of episodes with a great variety of good ideas, but some frustratingly poor choices in character development and story-arch execution keep them from becoming series classics. This show is making all the right moves and telling all the right stories -- it just needs to tell them a bit more carefully...

2.20 Death Trap: 4 stars
2.21 R2 Come Home: 3.5 stars
2.22 Lethal Trackdown: 3.5 stars


Stay tuned for a Season 2 round-up and overall score!

Sunday, April 18, 2010

Star Wars: The Clone Wars – 2.18/19 – The Zillo Beast & The Zillo Beast Strikes Back

The Republic army accidently wakes a ginormous worm thing from beneath the Malastare ground. It is then brought to Coruscant for research.

I waited to review 2.18 (The Zillo Beast) until its follow-up episode had aired because I wasn’t particularly fond of the first episode but was still very much looking forward to its sequel. The Zillo Beast episodes continue this season’s and odd enchantment with re-enacting other famous/classic properties in the Star Wars universe. Large monsters are no strangers to the Galaxy Far Far Away, so a Godzilla homage must have seemed like a natural fit. While I still reiterate my wish for the Clone Wars writers to find their own mythology rather than to continue playing with the ideas of others, the Godzilla element that came off as rather ho-hum in the first half of this duology was pitch perfect in the second half – with a great twist added to the premise.

In the first episode (2.18), the battle that starts the episode is impressive in scope but also very familiar territory. The idea of the Republic testing a new bomb that harms only droids and technology does have potential, however, and I hope this plot thread is developed more in further episodes. It’s a cool parallel/counterpoint to the Separatist weapon displayed in 1.14 (Defenders of Peace) which harmed only biological lifeforms, and I appreciated the attention to detail when Anakin’s robotic arm showed signs of malfunction when the bomb was detonated. This was neat foreshadowing, and it would be great if his arm got him into trouble one day when/if this weapon’s use becomes standard.

Once the Zillo Beast itself appears on the scene, the imagery of it emerging from the ground and the fight that ensues was technically impressive, but felt oddly contemplative in pacing – a rare thing on this show. The arguments with the resident Dugs were all rather routine and uninspired, and the Dugs themselves proved to be uninteresting one-note characters. The episode felt like clear set-up for the much more interesting idea of bringing the stunned Zillo Beast to Coruscant. So at the end of 2.18 I felt unsatisfied, but still looked forward to the story’s continuation.

2.19 (The Zillo Beast Strikes Back) improved on everything the first episode did wrong. This time around the character arguments and debates that surrounded the Beasts assault on Coruscant were charged and hit hard. While we know Palpatine’s motivations toward the Beast were ultimately less than wholesome, both his and Padme’s arguments for and against destroying the Beast were persuasive. It would clearly be inhumane to knowingly wipe out the last of a species, yet it’s equally hard deny that sacrificing it for the betterment of troop armor and the potential saving of thousands of humanoid lives is a reasonable position.

What undermines the value of Palpatine’s argument, of course, is his clear (to the audience) malicious attitude toward the Zillo Beast, and I must say it was a breath of fresh air to see Palpatine FINALLY portrayed as an outright villain on this show, even if it was just to the audience (as it ought to be since his villainy needs to remain a secret to the other characters until the events of Episode III: Revenge of the Sith). Having Palpatine legitimately outed as a villain opens up a lot of storytelling potential on this show and I hope the writers run with this potential. One of the troubles with the Prequel Trilogy’s thinly-veiled hiding of Palpatine’s plotting was that the audience was left without a clear perception of his plans and machinations throughout the three films. The Original Star Wars trilogy had quite an opposite presentation of evil, wherein the villains and their intentions were as front and center as the heroes, and the original trilogy benefited from this entertaining duality immensely. I hope the Clone Wars can benefit from such villainous clarity as well, and watching Palpatine’s secret intentions toward the Zillo Beast unfold was a major step in the right direction.

And while it was cool to see the Beast running amock on Coruscant, and equally cool to see its tragic death unfold (typical ground for cinema’s classic behemoths), what really stood out in the episode was the Beast’s single-minded (and intelligent) pursuit of Palpatine. While there’s no reason to believe the Beast understood the English (Basic) language, it clearly understood Palpatine’s malicious intentions, and perhaps perceived Palpatine’s malicious soul more clearly than the Jedi warriors risking their lives to protect him. It was riveting to see the Star Wars universe’s uber-villain being hunted down so doggedly by the Beast, making the creature very much a hero in its own way. And watching our heroes bring it down to save the man who we know is even now plotting to betray them added an extra – and very welcome – level of poetic irony to the proceedings.

Yes, the Zillo Beast’s death was tragic because it was the last of its species, and it died because of the mistakes of the humanoids, but the tragedy is magnified tenfold because the Beast was one of the first characters in the galaxy to perceive Palpatine as the monster he is and to do its utmost to wipe the Sith lord out. Now THAT’s how you take a classic premise and MAKE it Star Wars. I wish the writers had been able to make the first of the Zillo Beast episodes a bit more valuable beyond its function as an obvious (albeit necessary) bridge to the sequel episode, but the grandeur, fun, and strengths of 2.19 (The Zillo Beast Strikes Back) go a long way in making the first outing forgivable. Here’s hoping they continue to use Palpatine as well as he was used in this story arch. 3 stars and 4.5 stars, respectively.

Tuesday, April 06, 2010

Star Wars: The Clone Wars - 2.17 - Bounty Hunters

Anakin, Obi-Wan, and Ahsoka join a group of bounty hunters in defending a group of farmers against a group of pirates.

Before delving into the episode itself, I'd like to register a quick gripe against whomever is coming up with these titles. "Bounty Hunters"-!? Really? At least with "Senate Murders," as dull as the title was, it was specifically applicable to the episode that followed it. Aside from not being the introduction of bounty hunters to The Clone Wars, nor being the definitive bounty hunters episode, "Bounty Hunters," could have just as aptly been titled "Farmers," or "Pirates" or, "Anakin, Obi-Wan, and Ahsoka" and had relatively the same impact. Get a bit more creative, titler(s)!

Title-gripes aside, this was almost a near-perfect Clone Wars episode. If it weren't for a single bungled story element, I might just be hailing "Bounty Hunters" as the most well-rounded, best-executed Clone Wars episode yet. So what worked? Foremost, the Characters! All three of the featured Jedi were given moments to let their personalities shine both heroically and comediacally, and (even better) worked well together as non-dysfunctional team. This was a breath of fresh air from a group who usually can't seem to stop bickering amongst themselves despite being purported friends - and it went a long way toward rendering the on screen viewing experience as something cheer-worthy. The combination of both "cool" and "likable" is a potent one, and while the former has been an effortless hurdle for Anakin and Obi-Wan over the course of the series, the second has been more of stumbling block. The trick to avoiding it is clearly letting their camaraderie overshadow their frustrations with each other. I'm not saying the writers should ignore the mentor/pupil angst, but letting it punctuate a routinely functional and effective partner/friendship is plenty more dramatic then letting Anakin and Obi-wan devolve into one-note sourpusses, the way they remained for much of Season 1, not to mention the prequel films themselves.

The trio's functionality alone would have been a boon to the episode's character score, but we're given two other reasons to cheer: the titular bounty hunters themselves and the return of Jim Cummings' Hondo Ohnaka. The squad of hired-to-do-the-right-thing bounty hunters was a well-oiled machine of interesting character concepts and execution. Their leader, Sugi (clearly from that distant planet "Russia"), embodied well the concept that not all bounty hunters in the Star Wars universe need to be corrupt and dishonorable. She wouldn't allow her team to renege on their deal with the Farmers when offered more money by the Pirates, and she developed enough regard for our Jedi heroes to offer them a ride off Felucia. Seripas (reminiscent of the alien prince from Men In Black) had a nice little story-within-the-story about gaining confidence to be strong despite your size. While short and to-the-point, it was nice to see such economic character story-telling work successfully within the greater scope of the episode's primary conflict. And Embo, the total bad-ass with the deadly hat, was so impressive to look at and so expertly animated in combat, that his moves instantly stood out as some of the coolest this series has seen. On the other side of the conflict, bringing back a previously-established pirate enemy was a great move from the writers. Obi-Wan and Anakin having history with Hondo gave the pirate threat (as well as the episode's stand-offs and conflicts) a welcome higher degree of gravity than the usual villain-of-the-week encounters. While Hondo's previous episodes (1.11 [Dooku Captured) and 1.12 [The Gungan General]) were some of the lowest points of Season 1, his character's concept and execution were sound, and Hondo instantly seemed like he could have been very engaging given better material. This proved to be correct in "Bounty Hunters," and I'm glad that it looks like we'll be seeing him again in the future.

The only sour note on the topic of characters this week were the Felucian Farmers themselves. Their design was functional at best, their character development minimal considering how central they were to the conflict, and the one frequently-voiced Felucian character was whiney and obnoxious every time he piped up. Considering how effortlessly the Clone Wars team managed to make Seripas likable and cheer-worthy in only two story beats, you would think these Farmers could have been a bit more memorable/worthwhile even without any more material and/or space to breathe in the already jam-packed episode. Curiously, however, this is almost a non-existent complaint in an episode featuring an otherwise off-the-charts character score.

So what else worked? The action. The battle for the farming village, which rounded out the episode's third act, was by far one of the most well-executed land battles this series has seen. Apart from great moments involving the speeder bikes, and Hondo and Anakin's duel, the entire sequence was made up of one cool "bit" after another, yet flowed extremely well from one segment to the next. The trap the farmers set for some of the bike's was reminiscent of the Battle for Endor in Return of the Jedi, but what this battle really emulated from 'Jedi' was the perfect mix of having many things happening at once, but all parts being both easy to follow and equally gripping. We follow Obi-wan and Suji, Ahsoka and Seripas, Anakin duelling Hondo on his own, Embo kicking butt on his own, Hondo's Kowakian Monkey Lizard mannig a tank, and multiple groups of unnamed farmers and pirates, and it all seagues perfectly with one "hell yeah!" moment following the next. This was exquisite action planning, and even better execution. It was expertly cinematic, a ton of fun, and quite possibly the best extended fight sequence I've ever seen in an animated television show. Add in the usually goofy-looking Felucian environment looking beautiful for (in my opinion) the first time, and "Bounty Hunters" was a corker to watch.

So, about that bungled story element that keeps this from getting highest marks: The story itself was tight enough, consisting of a fairly good spin on the classic "teaching the helpless natives how to fight" narrative, but there was just a bit too much time waisted on Obi-wan going on about how he and his fellow Jedi didn't have time to stick around and help the farmers. This COULD have been an interesting dilemma, and it was presented as such, but it went nowhere and actually disappeared from the story without so much as a farewell nod. The Jedi were stuck on the planet, and if it was so important that they get off ASAP, you would think there'd be a scene of Obi-wan attempting to lead his compatriots away on foot. Or a scene of Anakin and Ahsoka convincing Obi-wan that staying to fight is their best course of action. Or some sort of point to this line of thinking other than providing an uneccessary dose of the usual stick-in-the-mud Jedi order attitude. The Jedi order's policies causing conflict is a potentially interesting plot device and source for drama and character development, and has been in the past, and hopefully will be again in the future, but here it is just thrown out to make Obi-wan seem stodgy, and to provide a false lead for internal conflict that disappears as quickly as it appears. It doesn't harm any of the other awesomness this episode routinely doled out, but it does serve to add a bit of a head-scratch moment to an otherwise smile-inducing experience. 4.5 stars.

Monday, March 22, 2010

Star Wars: The Clone Wars - 2.15 - Senate Murders

There are murders... in the senate! (These titles sure play it safe sometimes...)

As a one-off change of pace this was a fun experiment, though I'm not sure it was a good idea to return from a month-long hiatus with such an oddball entry. I enjoyed the send-up to classic parlor room murder mysteries, but it was all a bit too simplistic to leave a worthy impression, and a bit too far removed from the important goings-on of the galaxy to earn an important niche in the series' canon. It's always refreshing to see throwbacks to earlier plots, and it was nice to bring the Season 1 story-line of the Rodian senator Farr back into the spotlight (from 1.08 [Bombad Jedi]), but I can't see much of anything in this episode causing too much impact on future series events, and this might be the installment's greatest failing.

Character-wise, it was once again enjoyable to see Padme in a story that strengthens her character and plays her as a potent individual, separate from Anakin and their love story. She was her usual bundle of action and ideals here, and held the hero focus well. The guest cast didn't fair quite as well. Inspector Divo was diverting, but seemed to have been plucked out of some other television show and dropped into the wrong series. His by-the-numbers bumbling detective wasn't particularly original and didn't add much to the classic concept his character homaged -- especially considering that the Columbo-like Jedi Master Sinube from 2.11 (Lightsaber Lost) already tackled similar ground with more success. Bail Organa was a welcome addition of a known character to the Clone Wars, but served here only as a double for Padme's actions and opinions. His points of view and disagreements were very easily and quickly aligned with Padmes, making him a bit of a nonentity in the plot. And murderess Lolo was such a nonentity in the proceedings that the traditional last minute deflection of accusation from the obvious party to the surprise culprit would have worked far better with more possible suspects and motivations. There simply wasn't the depth of cast and character available in this episode to pull off an Agatha Christie style mystery.

The most interesting notion presented in the episode arrived with its most interesting new character. The concept that Kamino has only been granted a position on the senate (in the form of the Izma-like Senator Burtoni) because of their clone army production is an interesting source for dissent to arise from, and I'd like to see further exploration of this concept. The Kaminoans might easily be seen as war profiteers as a result, and I could see some hate spreading toward them from the other Republic members. But like most of the actual politics presented in Senate Murders, this was only a smokescreen for the more personal (and underdeveloped) motives of the actual killer.

I enjoyed the episode for its cool setting, brooding atmosphere, focus on Padme, and its attempt at adding a new genre of episode to The Clone Wars. But the mystery formula was only played out to its most basic of depths, and the intriguing politics presented ultimately lacked any over-arching developments or forward momentum. The visuals of the show continue to be strong, and it's noteworthy that even with a minimal amount of action the Clone Wars can still entertain, but if the writers want to continue expanding the kinds of stories they can tell on this show, they'd be better served weave them into the show's pre-existing fabric a little more carefully. Even as a stand-alone, this could have had some great drama and repercussions for the show as a whole, but instead remains one of the lighter weights in the series' rack. Far from a failure, but nothing to sing about. 3 stars.

Monday, February 08, 2010

Star Wars: The Clone Wars - Season 2 So Far

I'll FINALLY jump into my full episode reviews this week, but first - because I haven't completely set aside my idiosyncratic completist tendencies - here are my thoughts on the first 12 episodes of Season 2.

Episodes are rated on a scale of zero to five stars.


2.01 - Holocron Heist: Cad Bane gets all Ethan Hunt on the Jedi Order's posteriors. Exciting intrigue, great villain characterizations, and a surprisingly well-choreographed (if short) lightsaber duel between Ashoka and not-Jocasta Nu. I wish the Jedi didn't come off as quite so incapable of protecting their own home, though. I'm happy to see Cad Bane win here - but I'd have liked to see our heroes put up a bit of a better fight. 3.5 stars.


2.02 - Cargo of Doom: Anakin and Ashoka confront Cad Bane on a Separatist cruiser in an attempt to retrieve the stolen Holocron. The time skip from the end of the previous episode to the beginning of this one was a bit startling, and I didn't like seeing the usually creatively-resourceful Cad Bane reduced to being the commander of a Separatists ship and droid army, but the action beats here were stellar enough to make up for those things. The zero-gravity sequence alone earns a spot in this series' action-set-piece hall of fame. Landing the troop carriers on the Separatist ship was great as well, but too short-lived of a sequence to live up to its potential. Anakin being manipulated into unlocking the Holocron made for a tense sequence and a good character beat (Ashoka having become just as much a liability to his conscience as Padme) -- but I do wish they'd do a better job (perhaps in editing) of showing exactly why our heroes can't just "use the Force" to solve all their problems. Only after Bane moved his arm away from the trigger was Anakin willing to make a grab for Ahsoka... but this could have been better and more clearly played. When dealing with heroes who can seemingly "do anything," extra special attention must be paid to explain clearly why they choose not to in a given time/situation. That said, this installment was otherwise exquisitely paced and delivered. The subtle tip-off of Cad Bane's escape method was also a nice touch. 4 stars.


2.03 - Children of the Force: Obi-wan, Mace, Anakin, and Ahsoka take us on a universe tour as they chase down Cad Bane and foil Darth Sidious' plot to steal and corrupt Force-sensitive children. This is a tough one. There is SO much cool stuff in this episode: the story idea is great, Cad Bane's trickery is great, Darth Sidious' truly evil plot is a nice break from the usual Separatist invasion antics, the Jedi's patented triple-mindfreak was cool, Ahsoka's worried look in reaction was even cooler, the multitude of locations was visually dynamic, et cetera, et cetera, et cetera. BUT -- and this is a big "but" -- slow. the heck. down. This episode's greatest achievement is also it's greatest failure: it could have and should have been feature length. So much happened so fast, that nothing is fleshed out as much as it should have been, and the audience is given no chance to appreciate and/or feel the true impact of anything. Also, that baby Gungan was one of the most hideous thing's I've ever seen. Give me Rotta the Hutt any day over that thing! 3.5 stars.


2.04 - Senate Spy: The Jedi send Padme to spy on an old flame who has begun dealing with the Separatists. Anakin's jealousy ensues. Woah - they slowed down! It's like they knew we needed a moment to breathe after jamming two hours of content into twenty minutes last episode. The Anakin/Padme dynamic on this show could still use an injection of personality, but 1) it's a huge-improvement over the sickeningly bad dialogue of the prequel films, and 2) I truly, truly appreciate them taking the time to focus on it properly. Padme and Anakin's love for her are clearly at the center of Anakin's future downfall, and while it never felt like enough of a real/believable motivation in the films, this show is giving it the second chance it deserves to win and break our hearts. It still needs work, but that they're working on it at all is VERY impressive for an action-based show and I look forward to more character-centered episodes like this one. Also I love how coldly and easily Anakin leaves Padme's Separatist-collaborator ex-lover to his fate. Nice to know Padme is already bringing out the worst in him! 3.5 stars.


2.05 - Landing at Point Rain: Anakin, Obi-wan, and Mace land... at Point Rain apparently. Okay, if the last episode was all character and no action, then here we have all action and no character. It was damned good action, mind you - some of the best general scope and cinematic flavor we've seen on this show - but absolutely nothing else. If it weren't all so consistently entertaining (and if they hadn't just shown us how character-rich they could be last episode) I'd complain about this more, but as it stands the execution of "Point Rain" is truly impressive on a level of scale we haven't yet encountered. Still, rather handing us episodes that are all either action or character-work, I'd find a seamless blend of the two to be far more praiseworthy. 3.5 stars.


2.06 - Weapons Factory: Ahsoka and fellow padawan Barriss Offee join forces to infiltrate the new Geonosian weapons factory while their masters (Anakin and Luminara) provide a military distraction. Ask and you shall receive, apparently! "Weapons Factory" offers the best mix of action and character-work yet in Season 2. We get to see the Jedi worldviews of Anakin and Luminara butt heads, and even if nobody believed Ahsoka and Barriss were actually goners, the fact that they were ready and willing to make the ultimate sacrifice was a great character moment for the two apprentices of differing styles. It's nice the technical know-how Anakin has passed on to Ahsoka has come in handy (would have been nice to see him teaching this), though it's ultimately Anakin's unwillingness to give up that keeps Ahsoka going here while Barriss is busy accepting her fate. It's too bad Luminara's "oh well" attitude comes off as mostly lame and not as a legitimate opposing view to Anakin's never-say-die gruffness. 4 stars.


2.07 - Legacy of Terror: Obi-wan and Anakin dive into a world of Geonosian catacombs, zombies, and one big ugly bug in order to rescue Luminara. Wonderfully creepy, great imagery, worthwhile use of the Geonosians (for the first time in my opinion), and some truly funny banter among the Jedi once they reach the Queen's chamber. Like the previous episode, a solid blend of action and character, but also like the previous episode, I wish Luminara was a more likable character. I'm happy to see some of the other Jedi finally GETTING character, but I'd enjoy her a bit more as something other than a stick-in-the-mud with the survival instinct of a side of roast beef. Maybe if they'd give us a chance to understand her point of view a bit more it wouldn't be so frustrating. 4 stars.


2.08 - Brain Invaders: The creepfest continues as Ahsoka and Barriss find themselves alone aboard a ship of Geonosian-worm-infected-zombified Clone troopers. Easily the best of the season, and one of the best of the series. The Ahsoka-Barriss pairing shines here with the two padawans discussing (and questioning!) Jedi methodologies and Ahsoka ultimately having to find her own answer to the question of when it's time to sacrifice a friend. Add to this rich character base, Anakin's first force-choke (backed by the Imperial-Freaking-March!) and his growing willingness to break rules to save Ahsoka, and "Brain Invaders" becomes perhaps one of the best outings for both Anakin and Ahsoka yet. Finally they can start to contend with those well-developed Clone trooper characters that seemed to hog the spotlight last season! Oh, and did I mention that the action beats, horror veneer, and disturbingly cool Alien-esque vibe all worked beautifully? 'Cause they did. The only thing I would have liked to see here was a bit more drawing of lines between points A and B character-wise. Ahsoka starts questioning some Jedi tactics with Barriss and is forced to put them to the test here... but how does this impact her? How about Barriss, did she learn anything? It's true that to draw these lines by spelling things out too obviously could border on overkill, but nuanced writing can convey such things without overstating them. On The Clone Wars, however, whenever character or thematic lines aren't clearly drawn, it's usually the fault of not enough being said at all. This might seem like a harsh criticism, but that I'm even making it means this show has just jumped to the next level. It's brought it's A-game - I now know what it's capable of - and I'm going to start holding it to higher standards! I want to give a 5-star rating, dammit! 4.5 stars.


2.09 - Grievous Intrigue: Anakin and Obi-wan rush to the rescue when General Grevious kidnaps Jedi Eeth Koth. It was a bit odd to see the entire Jedi Order rally so quickly behind a rescue mission after the whole Geonosian episode arch seemed to establish (through Luminara and Barriss) that attachments and rescue attempts of their own were not the Jedi way... but this is a good example of what I said last episode about unclear character/thematic through-lines on this show. Needs work! But other than that we got some solid if fairly standard stuff here. Exciting and fun action sequences ruled the day. It was nice to see two new Jedi characters introduced (Eeth Koth and Adi Gallia) and I look forward to seeing them given personalities, but the real character-work that shined here was Grevious himself. Clearly the same snidely ruthless character as always, but this time around he seemed well-motivated and, dare I say, WHOLE as a character. Is his attitude toward the Jedi the result of last season's defeats? I'd love to see more establishment on this, but still, the insults he and Obi-wan exchanged while dueling went a long way to firm up his character and distinguish him from the Separatist crowd. I hope Assaj Ventress is given the same treatment soon! 4 stars.


2.10 - The Deserter: While chasing the escaping General Grevious, Captain Rex meets up with a Clone trooper who has ditched The Republic and adopted a family. This episode was hurt a bit by its two plotlines never quite gelling well, but the farmhouse/clones plotline was so strong that this wasn't a major issue. "The Deserter" is the latest in the great Clone character development episode series, following in the footsteps of Season 1's "Rookies" and "The Hidden Enemy." Rex and Cut's points of view were both well-argued and the compromise of defense and honor being in their blood brought them to a mutual respect and understanding. A great character arch for a story that only took up half an episode. Add to this the Signs-esque farmhouse raid by the always-cool Commando droids, and there's some classic stuff here. Top notch, but I wish there'd been more of it. The standard Grievous battle scenes didn't do much for me on the heels of the much better Grievous material in the last episode. I love that the writers are willing to continue storylines across mutli-episode archs, but it isn't ALWAYS necessary. The farmhouse/clone plot could have handily carried the whole episode - and should have. 4 stars.


2.11 - Lightsaber Lost: Ahsoka teams up with ancient Jedi Master Tera Sinube to hunt down her stolen lightsaber. Wow - another well drawn character story with a clear through line! That's two in a row, and this one was even given the full episode to develop! This was a great stand-alone story, introduced a fun new character (Jedi Columbo), featured mystery, intrigue, our best journey yet into the sleezy Coruscant underworld, and some on foot chase sequences in the style of Casino Royale's inspired free-running footfest. The crime story here wasn't the deepest of endeavors, nor were the two femme fatales particularly inspiring or intriguing, but this was mostly alleviated by the character strength of the Ahsoka/Sinube pairing, great setting, and great chase sequences. 4 stars.


2.12 - The Mandalore Plot: Obi-wan journeys to the once warrior-driven world of Mandalore to address allegations that their pacifist leader, Duchess Satine, is secretly making deals with the separatists. While the narrative through-line of this episode wasn't the strongest, a strong blend of character, intrigue, and action beats carried the day. The banter between Satine and Obi-wan was satisfying and fun, hinting at a past relationship between the two, and over-powering anything we've seen between Anakin and Padme in this franchise. THIS is how romantic tension is done, people! The Mandolorians themselves were cool, but other than their leader, Pre Vizsla, they don't seem much more formidable than your average Clone Trooper. Hopefully they'll prove me wrong in coming episodes. Vizsla himself was cool as well, offering a hint at a different kind of ruthless, honor/glory-bound, warrior race - but the fact that he ultimately hid behind his men when the going got tough in his duel with Obi-wan was eminently disappointing. I really, REALLY want these guys to distinguish themselves from the host of cowardly Separatist villains we're used to seeing. Likewise, I hope we can get a better grasp on how Mandalore as a culture is influenced by its warrior roots (as opposed to just these Deathwatch guys). At least the darksaber was awesome. 4 stars.